#Unit mod men of war assault squad 1 full
I've never really seen MoW to be a full on simulation series, if anyone played MoW original. We badly need the basic game to be decent under the realism and depth aspect, this or people that like realism and in depth gameplay will leave because modding alone would fix nothing. This to say that "if you want that then mod the game" is not always a true or possible solution. If the game is going toward arcade you can't expect many core realistic features to be added, like longer distance view for longer ranges, some features are hardcoded and depend by Devs work, one don't turn a COH II in a realistic game so for the ones interested in a bit of realism and in depth gameplay is really important that the game is still aiming to be and stay a bit more on the realism side instead of being an arcade like many other Originally posted by Bullet Force:As a veteran of the series (2500 hours in Assault Squad 1, 2000+ in Men of War, 1000 in Faces of War, 200 in Soldiers Heroes of WW2) I think I can speak with some certainty when I say that the balancing and range system of Mow 1 was vastly superior to this new Company of Heroes inspired arcade mode which has been adopted for Mow 2.īut the problem is,and this is the concern of many in my community, that ok you can mod a game to make it more realistic but if this series is going toward arcade then in future MOW titles will be always more harder to get that realistic in depth experience we all appreciated with mow and its mods. So I propose that short of reworking the entire game, that simply an option be added when hosting a game that allows the host to pick whether they want arcade mode or Mow 1 mode. I understand some new players like the new easier feel of the game where all tanks and units act nearly identical to one another but for us veterans it makes the game seem boring and dull. They expected the same quality gameplay that worked so well but instead they got this poorly implemented new gameplay system which limited their unit choices (mostly just infantry spam these days) and fouled up the dynamics of this once great game.
#Unit mod men of war assault squad 1 upgrade
Most players expected the upgrade in the form of Mow 2 would consist of a new engine, better graphics and better interface/features. As a veteran of the series (2500 hours in Assault Squad 1, 2000+ in Men of War, 1000 in Faces of War, 200 in Soldiers Heroes of WW2) I think I can speak with some certainty when I say that the balancing and range system of Mow 1 was vastly superior to this new Company of Heroes inspired arcade mode which has been adopted for Mow 2.